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Erik Forsström
Erik Forsström
VFX Artist @ Paradox Development Studio
Stockholm, Sweden

Summary

4 years of studying gameart focusing on 3d for the first 2 years, after that I started to learn vfx and became an intern at Paradox Development Studio where I later on got hired as graduate vfx artist.

Skills

3D ModelingParticle EffectsTexturingShadersVFX

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite

Reel

Productions

  • 37005 cover min
    • Video Game
      Stellaris
    • Year
      2019
    • Role
      VFX Artist
    • Company
      Paradox Development Studio
  • Rome
    • Video Game
      Imperator:Rome
    • Year
      2019
    • Role
      VFX Artist
    • Company
      Paradox Development Studio
  • Lux
    • Video Game
      Lux - In the temple of shadows
    • Year
      2018
    • Role
      VFX Artist
    • Company
      Futuregames
  • Postercomp
    • Video Game
      Misadventures of Spiky
    • Year
      2018
    • Role
      VFX Artist
    • Company
      Futuregames

Experience

  • Graduate VFX Artist at Paradox Development Studio
    Stockholm, Sweden
    August 2019 - Present

  • VFX Artist Intern at Paradox Development Studio
    Stockholm, Sweden
    January 2019 - August 2019

  • Student at Futuregames
    Stocholm, Sweden
    September 2017 - August 2019

    Futuregames is a game development education with teachers from the industry and with 3 student game projects over a 1 year period.

  • Student at Game Education Graphics - Södertörns Högskola
    Stockholm, Sweden
    August 2015 - June 2017

    Game Education Graphics at Södertörn with 4 student game projects over a 2 year period.